Jun 02, 2005, 08:32 PM // 20:32
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#1
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Pre-Searing Cadet
Join Date: May 2005
Location: Sheepland (Wales)
Guild: Warrior Nation [WN]
Profession: Me/N
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The usefulness of Water E/Mo?
At the moment I'm a 20 E/Mo of water origin. I've noticed that most people prefer to bring an air ele along for PVP over other types.
The problem is that I love the overall damage and usefullness of my water attacks at the moment (mist form = invulnerablility against Warriors and normal ranger attks and the ability to interrupt skills with maelstrom)
So should I move over and allow at least a few air attacks into my arsenal, making me lose attribute points from other areas (energy storage and healing)? or should I stick to just water magic to make the 2 above skills as strong as possible?
Thanks for the input
Aztur Icebringer :P
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Jun 02, 2005, 11:15 PM // 23:15
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#3
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Honestly, Mist Form is junk. Anything that's only meant to keep you alive and not your team while your not a monk is a joke. Ward Vs Harm, now that is gold. Water is fine, you just need to accept that your a support spiker, and you probably can pull off pretty nice combos as a starter, since slowing down a whole group of casters in ward vs melee will setup nicely for a meteor shower from your teamate.
It's all about the team build. The only reason you feel this way is because most PUGs are all about self worth. If you aren't a impact player, PUGs don't want you, because let's face is, are PUGs the type of parties that spend an hour just to organize their team build and such just to play? No, their PUGs. They play on the fly. Therefore, only the most essential things are required. Specifics aren't.
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